Table Of Content

We also want to honeycomb the squares out of stone on both sides. Once again, we’ll want to bring them up to be level with the top. We can do the first level from the ground and the half-height from the top.
Roof Bunker (Fixed)

Up on the last floor, there are more lockers and a few peeks to help defend your base and on the rooftop, you can find one small peek and a turret. Next to the storage, there’s the bunker entrance guarded by a shotgun trap, and you can find the core there which is hard to squeeze through, even by yourself so keep that in mind. The shooting floor is filled with peeks that overlook the entire compound and some bedrooms for nearby respawning to keep on fighting. Above the bunker, there are more storage boxes, a locker, and a tier 2 workbench accompanied by a couple of respawn points.
Base Maintenance Cost
A 2x3 is not a big base in Rust, but this gets the job done. Surrounded by high walls and with the compound filled with auto turrets, it will pose a challenge to any raiding party. The nice thing about this base is that it can be built in stages. The base also features a ‘mini china wall’ which adds another layer of security inside of the compound by providing plenty of angles and 360 degree cover from auto turrets. Like the original ‘China Wall’ this may be just as hard to penetrate.

The Optimum Solo Base Design
Raiders most often are after loot, so they follow paths of least resistance when possible. Many players will place the tool cupboard inside of a sealed triangle honeycomb so that there isn’t even access to it. This is limiting, but often fools raiding groups and others who come in behind those initial raiders. Base Defense is a conglomeration of numerous ideas and tactics that can be employed to form an overall strategy for a base’s defense. There are many aspects to consider when planning a base defense and scenarios to run through.
Putting Together a RUST Base Design Strategy
These are the best bases we found on the internet for Rust if you have any suggestions please leave a comment with your recommendations. In the middle, there’s a heightened platform that has all you need to respawn and get back to the fight as well as another place under your feet with more pixel gap loot. Starting off the entrance is ramped with a standard airlock and window to check for campers. All of them are covered with a few shotgun traps to prevent enemies from spawn killing you if they get inside. Entering the compound the first thing you notice is a big buffer zone with one more after you pass through the wall. The tutorial is pretty detailed and easy to follow, so if you are a new player it might be a good idea to start from here.
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Approaching the compound, we see one of the three roof-disconnectable external TCs that is connected to a custom gatehouse. The developers at Rust are trying to eliminate the bunker meta, hence it is not guaranteed that the bunkers in this base will work on recent versions of Rust. Picking another base from the list is recommended if you are interested in the bunker design only.
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Best Rust Starter Base Design
Because of this, you can really use whatever custom gatehouse and external TC you want, so long as the privilege covers the highest part of the base. On the third floor, inners, a bed, and a locker go up against the walls of the center jump-up. Each airlock section gets a flame trap in the corner with either a sofa, repair bench, or research table. Locker goes against this back wall next to the second-floor entrance.
In addition to the TC, you can fit a dropbox and furnace into this compartment. The TC holds enough upkeep for over 2 and a half days. The gatehouse provides excellent visibility to check for door campers or engage players on both sides of the walls. The truth is that you will be raided offline more frequently than online. Why farm and grind all wipe to just lose everything overnight to a group of kids that seem to require no sleep? The Juke is a base with an emphasis on offline protection while still providing you with the advantages that you need in an online raid.
Detachable External TC upkeep cost
Place the locker up against the back wall and then a bed in front of it. Getting your external structures established early means you can also start refining resources with large furnaces to expedite completing the base. Regardless of whichever you do, the windmill will go on top of the base, in the center triangle. Simply build a couple of temporary twig floors, place the windmill and then remove the twig.
With just a few base-building techniques, players can keep their bases running efficiently and safely. While this base design isn’t meant to withstand any serious raiding capabilities, it does help to fight against the early game woes. With that being said, there are a lot of basic tricks and tips that groups of various sizes can employ to better optimise and secure their bases. For instance, players can create airlocks to prevent door campers. These are usually rooms in between your exit and your entrance that act as a buffer to prevent door campers going deep if they ambush you.
This is a great way to place kits around without filling in your hallways. I actually liked this so much I’m going to add another one to this side. It’s always good to have multiple locations with gear in case of an online raid. The proper way to use this concept is to remove the window with the hammer, do what you got to do, and put it back.
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